########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skin
0

[CTCTexture]
farbschema_tex1
paint.bmp

[CTCTexture]
farbschema_tex2
propaganda.bmp

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-fellype_5x7
256
64
0
13
15
73

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Terminus
mobitec_N
712
128
0
228
133
48

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
mobitec_N
128
64
0
0
255
0

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
mobitec_N
512
128
0
255
74
0

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Prefixos:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

Bilheteira

9
[texttexture]
ticketprinter_display
DIN
552
70
0
215
216
219


########################################
[LOD]
0.1
########################################

########################################
ibis
########################################

[mesh]
Ibis\vip_display.o3d

[matl]
ibis_d.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[mesh]
Ibis\vip_L.o3d

[mouseevent]
IBIS_setmode_linie_kurs

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip_R.o3d

[mouseevent]
IBIS_setmode_route

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip_D.o3d

[mouseevent]
IBIS_setmode_ziel

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__1.o3d

[mouseevent]
IBIS_1

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__2.o3d

[mouseevent]
IBIS_2

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__3.o3d

[mouseevent]
IBIS_3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__4.o3d

[mouseevent]
IBIS_4

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__5.o3d

[mouseevent]
IBIS_5

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__6.o3d

[mouseevent]
IBIS_6

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__7.o3d

[mouseevent]
IBIS_7

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__8.o3d

[mouseevent]
IBIS_8

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__9.o3d

[mouseevent]
IBIS_9

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip__0.o3d

[mouseevent]
IBIS_0

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip_enter.o3d

[mouseevent]
IBIS_eingabe

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip_cancela.o3d

[mouseevent]
IBIS_Loeschen

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\vip_corpo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


******************************************
Matrix
******************************************

[mesh]
vip_baseletreiro.o3d

[mesh]
vip_bletreiro.o3d

[mesh]
vip_subletreiro.o3d

[mesh]
vip_letreiroN.o3d

[matl]
matrix_z.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl_lightmap]
Matrix_Lin_M_LM.bmp
lights_stand

[mesh]
vip_letreiro.o3d

[matl]
matrix_z.bmp
0

[useTextTexture]
2

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand

[mesh]
vip_sublet.o3d

[matl]
matrix_z.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand

******************************************
Ponteiros
******************************************

[mesh]
painel\th_gasolina.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-1.035
5.771
1.683

origin_rot_x
-30

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tankuhr
0.35


[mesh]
painel\th_barometro2.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-1.04
5.822
1.713

origin_rot_x
-30

origin_rot_y
90

origin_rot_z
0

anim_rot
bremse_p_brzyl_VA
0.00027

offset
-24


[mesh]
painel\th_barometro1.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-1.04
5.822
1.713

origin_rot_x
-30

origin_rot_y
90

origin_rot_z
0

anim_rot
bremse_p_tank02
0.00027

offset
-24



[mesh]
painel\th_relogioM.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-0.95
5.791
1.691

origin_rot_x
-30

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_uhr_min
6
delay
15


[mesh]
painel\th_relogioH.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-0.95
5.791
1.691

origin_rot_x
-30

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_uhr_std
6
delay
15

*************************************************************************************
[mesh]
painel\th_ponteirorpm.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-0.815
5.808
1.701

origin_rot_x
-30

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
0.88
delay
15

[mesh]
painel\th_ponteirovel.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-0.949
5.808
1.702

origin_rot_x
-30

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
0.88
delay
15

##########################################################
Painel de Instrumentos
###########################################################

[mesh]
painel\th_luzes.o3d

[illumination_interior]
0
1
2
3

[mesh]
painel\th_bateria.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painelN.bmp

[mesh]
painel\th_farolalto.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
painelN.bmp

[mesh]
painel\th_farolbaixo.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painelN.bmp

[mesh]
painel\th_pisca.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
painelN.bmp

[mesh]
painel\th_baseP.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-----------------------------------------------

[matl]
painel.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.001

[matl]
painelmb.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.001


-------------------------------------------

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

[mesh]
painel\th_baseP2.o3d

[illumination_interior]
0
1
2
3

---------------------------------------------

[matl]
painel.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.001

[matl]
painelmb.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.001


-------------------------------------------

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------------

[matl_change]
painel.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
painelN.bmp

[mesh]
painel\th_estacionario.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painelN.bmp

[mesh]
painel\th_semar.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
painelN.bmp


###########################################
///// CARROCERIA /////

[mesh]
vip_Bancom.o3d

[illumination_interior]
0
1
2
3

[mesh]
vip1_retroC.o3d

[mesh]
vip1_retroD.o3d

[mesh]
vip1_retroE.o3d

[mesh]
vidros/vip_vidroM2.o3d

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_noZwrite]

[matl_alpha]
2

------------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[mouseevent]
cp_fahrerfenster2_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster2_pos
-0.245

[mesh]
vidros/vip_vidroM1.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.245

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_noZwrite]

[matl_alpha]
2

------------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Vidros\vip_vidros.o3d

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_noZwrite]

[matl_alpha]
2

------------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Balaustre\vip_ferros.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_noZwrite]

[matl_alpha]
2


[mesh]
Balaustre\vip_Balaustre3.o3d


[illumination_interior]
0
1
2
3

[mesh]
Balaustre\vip_Balaustre2.o3d


[illumination_interior]
0
1
2
3

[mesh]
Balaustre\vip_Balaustre.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Bancos14.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Bancos13.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Bancos12.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Bancos11.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Bancos10.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Bancos9.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Banco8.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Banco7.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Banco6.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Banco5.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Banco1.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Banco2.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Banco3.o3d


[illumination_interior]
0
1
2
3

[mesh]
Bancos\vip_Banco4.o3d


[illumination_interior]
0
1
2
3

[mesh]
vip_volante.o3d


[illumination_interior]
0
1
2
3

[matl]
volante.bmp
0

[matl_envmap]
envmap.bmp
0.01


[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.894
5.713
1.643

origin_rot_x
-30

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1620

[mesh]
carroceria/vip_Linterna.o3d

[illumination_interior]
0
1
2
3

[mesh]
carroceria/vip_chassi.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
carroceria/vip_grade.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
carroceria/vip_retro.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
carroceria/vip_Propa.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
propaganda.bmp
0


[matl_envmap]
envmap.bmp
0.03

[mesh]
carroceria/vip_borrachas2.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
carroceria/vip_borrachas.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
carroceria/vip_logos.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
carroceria/vip_bpainel.o3d

[illumination_interior]
0
1
2
3

[mesh]
carroceria/vip_bvolante.o3d

[illumination_interior]
0
1
2
3

[matl]
IMG_0559.jpg
0

[matl_envmap]
envmap.bmp
0.02

[mesh]
carroceria/vip_piso.o3d

[illumination_interior]
0
1
2
3

[matl]
Piso.bmp
0


[matl_envmap]
envmap.bmp
0.02

[mesh]
carroceria/vip_interior.o3d

[illumination_interior]
0
1
2
3

[matl]
Interior.bmp
0


[matl_envmap]
envmap.bmp
0.01

[mesh]
carroceria/vip_Frente.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
paint.bmp
0


[matl_envmap]
envmap.bmp
0.02

[mesh]
carroceria/vip_Traz.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
paint.bmp
0


[matl_envmap]
envmap.bmp
0.02

[mesh]
carroceria/vip_Cano.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
paint.bmp
0


[matl_envmap]
envmap.bmp
0.02

[mesh]
carroceria/vip_Teto.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
paint.bmp
0


[matl_envmap]
envmap.bmp
0.02

[mesh]
carroceria/vip_Lado_E.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
paint.bmp
0


[matl_envmap]
envmap.bmp
0.02


[mesh]
carroceria/vip_Lado_D.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
paint.bmp
0


[matl_envmap]
envmap.bmp
0.02

///////////////////FUMAÇAS////////////////


Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B
[smoke]
-0.945
-7.364
3.057
-0.945
-7.364
3.057
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0
0
0

Kochendes Küwasser

[smoke]
-0.87362
-6.39163
2.96025
0
-1
0.95
2
0.2
engine_kuehlwasser_freq
3
-50
-0.2
1
3
0.3
10
1
1
1

###############################################################
LUZES
###############################################################

[mesh]
luzes\vip_luzT.o3d

[matl_change]
paint.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
luzes.bmp

[mesh]
luzes\vip_freio.o3d

[visible]
lights_brems
1

[matl_change]
paint.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
luzes2.bmp

[mesh]
luzes\vip_FreioC.o3d

[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

[mesh]
luzes\vip_Re.o3d

[matl_change]
paint.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
luzes2.bmp

[mesh]
luzes\vip_SetaD.o3d

[matl_change]
paint.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzes.bmp

[mesh]
luzes\vip_SetaE.o3d

[matl_change]
paint.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzes.bmp

[mesh]
luzes\vip_SetaFD.o3d

[matl_change]
vehiclelights128.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

[mesh]
luzes\vip_SetaFE.o3d

[matl_change]
vehiclelights128.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

[mesh]
luzes\vip_SetaLD.o3d

[matl_change]
vehiclelights128.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

[mesh]
luzes\vip_SetaLE.o3d

[matl_change]
vehiclelights128.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

[mesh]
luzes\vip_luzesL.o3d

[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

[mesh]
luzes\vip_farol.o3d

[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

[mesh]
luzes\vip_farolB.o3d

[visible]
lights_abbl
1

[matl_change]
vehiclelights128.bmp
0
lights_abbl

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

[mesh]
luzes\vip_farolb1.o3d

[matl_change]
vehiclelights128.bmp
0
lights_abbl

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

[mesh]
luzes\vip_piscaTT.o3d

[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

[mesh]
luzes\vip_piscaTF.o3d

[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

[mesh]
luzes\vip_farolA.o3d

[matl_change]
vehiclelights128.bmp
0
lights_abbl

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

[mesh]
luzes\vip_LPT.o3d

[matl_change]
vehiclelights128.bmp
0
bus_doorfront0

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp


****************************************************************************
###################################################
feixos de luzes
###################################################
****************************************************************************

Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
1
4.70
0.60
0
1
-0.3
233
233
255
800
30
70

Abblendlicht:

[spotlight]
1
4.70
0.60
0
1
-0.3
255
255
233
500
30
70



	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

Farois
**************************************************************
Farol Baixo
-------------------------------------------

[light_enh_2]
1.114
6.128
1.007
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
2.8
0.1
1
1
1

[light_enh_2]
0.71
6.126
0.888
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
2.8
0.1
1
1
1

[light_enh_2]
0.923
6.132
0.929
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
2.8
0.1
1
1
1

[light_enh_2]
-1.11
6.128
1.007
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
2.8
0.1
1
1
1

[light_enh_2]
-0.914
6.132
0.929
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
2.8
0.1
1
1
1

[light_enh_2]
-0.708
6.126
0.888
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
2.8
0.1
1
1
1

Meia Luz
--------------------------------------------------------

[light_enh_2]
1.114
6.128
1.007
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
1.7
0.1
1
0
0.03

[light_enh_2]
-1.11
6.128
1.007
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
1.7
0.1
1
0
0.03

Farol Alto
---------------------------------------------------

[light_enh_2]
0.71
6.126
0.888
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.1
0.1
1
1
0.1

[light_enh_2]
0.923
6.132
0.929
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.1
0.1
1
1
0.1

[light_enh_2]
-0.914
6.132
0.929
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.1
0.1
1
1
0.1

[light_enh_2]
-0.708
6.126
0.888
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.1
0.1
1
1
0.1

Piscas traseiros
*************************************************

[light_enh_2]
1.029
-7.058
1.382
0
-1
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_blinker_r
3.5
0.1
1
1
0.03

[light_enh_2]
-1.025
-7.058
1.382
0
-1
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_blinker_l
3.5
0.1
1
1
0.03

Freio
***********************************************************************

[light_enh_2]
1.091
-7.055
1.543
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
2.5
0.1
1
1
0.03

[light_enh_2]
-1.088
-7.055
1.543
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
2.5
0.1
1
1
0.03

[light_enh_2]
-1.088
-7.055
1.543
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.03

[light_enh_2]
1.091
-7.055
1.543
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.03

Ré
***********************************************************************

[light_enh_2]
0.931
-7.073
1.235
0
-1
0
0
0
1
0
0
255
240
160
0.1
180
210
lights_rueckfahr
3.5
0.1
1
1
0.03

[light_enh_2]
-0.927
-7.073
1.235
0
-1
0
0
0
1
0
0
255
240
160
0.1
180
210
lights_rueckfahr
3.5
0.1
1
1
0.03

Luzes Topo
***********************************************************************

[light_enh_2]
1.076
-7.068
3.159
0
-1
0
0
0
1
0
0
197
0
8
0.045
160
180
lights_stand
3.0
0.1
1
1
0.03

[light_enh_2]
-1.073
-7.068
3.159
0
-1
0
0
0
1
0
0
197
0
8
0.045
160
180
lights_stand
3.0
0.1
1
1
0.03

[light_enh_2]
1.076
5.957
2.991
0
1
0
0
0
1
0
0
255
255
200
0.03
160
180
lights_stand
3.0
0.1
1
1
0.03

[light_enh_2]
-1.073
5.957
2.991
0
1
0
0
0
1
0
0
255
255
200
0.03
160
180
lights_stand
3.0
0.1
1
1
0.03

Piscas Frente
***********************************************************************

[light_enh_2]
1.219
6.105
1.152
0
1
0
0
0
1
0
0
200
130
0
0.06
180
210
lights_blinker_r
3.5
0.1
1
1
0.03

[light_enh_2]
-1.212
6.105
1.152
0
1
0
0
0
1
0
0
200
130
0
0.06
180
210
lights_blinker_l
3.5
0.1
1
1
0.03

Luzes Laterais
**************************************************

Direita:

[light_enh_2]
1.382
5.695
0.84
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03

[light_enh_2]
1.382
0.586
0.84
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03

[light_enh_2]
1.382
-6.6
0.84
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03

Esquerda:

[light_enh_2]
-1.379
-6.6
0.84
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03

[light_enh_2]
-1.379
0.612
0.84
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03

[light_enh_2]
-1.379
5.784
0.84
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03

Piscas Laterais:

[light_enh_2]
-1.378
5.752
0.78
-1
0
0
0
0
1
0
0
238
108
0
0.07
180
210
lights_blinker_l
3.5
0.1
1
1
0.03

[light_enh_2]
1.382
5.695
0.78
1
0
0
0
0
1
0
0
238
108
0
0.07
180
210
lights_blinker_r
3.5
0.1
1
1
0.03

Freio Adicional
*******************************************

[light_enh_2]
0.077
-7.136
1.849
0
-1
0
0
0
1
0
0
255
0
0
0.05
180
210
lights_brems
2.5
0.1
1
1
0.03

[light_enh_2]
-0.074
-7.136
1.849
0
-1
0
0
0
1
0
0
255
0
0
0.05
180
210
lights_brems
2.5
0.1
1
1
0.03

************************************************************
Luzes Internas
************************************************************

0. Licht:
[interiorlight]
lights_fahrerlicht
1.5
187
235
255
0
5.185
3.159

1: Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1.7
187
235
255
0
1.132
3.159

2: Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1.7
187
235
255
0
-4.415
3.159

########################
PORTAS
########################

[mesh]
Portas\vip_portalf.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]
---------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[newanim]
origin_trans
1.168
4.508
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
90

[newanim]
anim_trans
door_0
-0.02
origin_rot_x
90

------------------------------------------------------

[mesh]
Portas\vip_portarf.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]
---------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[newanim]
origin_trans
1.168
5.51
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
-0.02
origin_rot_x
90

------------------------------------------

[mesh]
Portas\vip_portalr.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]
---------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[newanim]
origin_trans
1.167
-5.115
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
90

[newanim]
anim_trans
door_2
-0.02
origin_rot_x
90

-----------------------------------------

[mesh]
Portas\vip_portarr.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]
---------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[newanim]
origin_trans
1.167
-4.079
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
-90

[newanim]
anim_trans
door_3
-0.02
origin_rot_x
90


*****************************************************************************************
############################################################
Rodas
#############################################################
********************************************************************************************

[mesh]
rodas\vip_rodaDD.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.02

----------------------------------------------------------

[newanim]
origin_trans
1.28048
3.33951
0.53946
		Drehung ist nicht notwendig, da die Räder sich ja um die X-Achse drehen.
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.28048
3.33951
0.53946
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

[mesh]
rodas\vip_rodaDE.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.02

-----------------------------

[newanim]
origin_trans
-1.27980
3.33946
0.53946
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1

[newanim]
origin_trans
-1.27980
3.33946
0.53946
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

Traseiras
*****************************************************

[mesh]
rodas\vip_rodaTD.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.02

-----------------------------

[newanim]
origin_trans
1.15398
-2.80763
0.53350
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

[mesh]
rodas\vip_rodaTE.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.02

-----------------------------

[newanim]
origin_trans
-1.15669
-2.80799
0.53350
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1